These are live-action role-play events at which large numbers of players get to interact "in character," conducting negotiations and making agreements on behalf of their Clan. Such events offer a major opportunity for players to influence the timeline of the campaign, to enhance the prospects of their own Clan, and to pursue personal long-term goals.
The campaign schedules two or three "storyline" interactives every year, where significant political alliances and other developments can take place. In addition, it is possible for regional GMs to write and run "local" Interactives with little or no major political impact, where the players can simply pursue their own personal goals. However, a GM wishing to run such an Interactive must submit the concept and draft to the Campaign Admin for approval in the same manner as a normal adventure module, and approval of such events is not guaranteed.
Developing Characters and Pursuing Goals Outside of Adventures
Many players have expressed interest in developing their characters' meta-game goals. There are really two kinds of meta-gaming; short-term and long-term.
Short-term goals are thing like wanting a prohibited advantage or disadvantage. These things can, for the most part, be easily accomplished by making some sort of creative endeavor and sending it to the Campaign Admin.
Then there are long-term goals. These are things like founding a dojo or a clan or marrying a high status/glory NPC. Expect these to take years to accomplish. We strongly encourage this sort of approach to the campaign, and urge players who are pursuing such meta-game goals to periodically e-mail the Campaign Admin with accounts of their progress (or lack of same). This doesn't necessarily mean everything your character does in a module, but rather the overall progress, and more importantly, progress and interactions made outside the module settings. Such submissions will be especially welcome (and more likely to earn results in the campaign) if they are accompanied by stories or fan-fictions.